
- Unreal Engine
- Unity
- UE Gameplay Ability System
- UE Behavior and StateTree
- Concept Design and Development
- Level, Combat and Puzzle Design
- Monetization, Virality, Retention
- UI / UX Design
- Tools Design
- C++, Blueprint, C#, Lua
- VR and AR Development
- Perforce and Git
- Maya, Blender, SketchUp
- Photoshop, Illustrator, InDesign
- Jira, Confluence
- Miro, Visio, draw.io
- Perforce, Git

Company: Striking Distance Studios
Location: San Ramon, CA
Duration: 2022-Present

Company: Ubisoft
Location: San Francisco, CA
Duration: 2016-2020
Unreleased Multiplayer First Person Shooter – Used various proprietary tools to prototype weapons, abilities, game scenarios and levels.

Company: Mercenary Technology
Location: San Mateo, CA
Duration: 2015-2016
Call Of Duty - Black Ops III (PS3) – Performed scripting, level building, tuning and optimization for PS3 port of popular action title using proprietary tools.

Company: Disney Social Games
Location: Palo Alto, CA
Duration: 2013-2014

Company: Glu Mobile
Location: San Francisco, CA
Duration: 2011-2012

Company: Sega Studios
Location: San Francisco, CA
Duration: 2008-2010

Company: Stormfront Studios
Location: San Rafael, CA
Duration: 2005-2007

Company: Sony Computer Entertainment
Location: Foster City, CA
Duration: 2004-2005

Company: Namco Hometek
Location: San Jose, CA
Duration: 2001-2004

Company: Electronic Arts
Location: Redwood City, CA
Duration: 1994-2000