- Unreal Engine
- Unity
- VR
- Game Concept Design
- Level Design
- Monetization, Virality, Retention
- Scripting (C#, Lua, etc)
- Combat Mechanics
- UI / UX Design
- Tools Design
- 3D Modeling (SketchUp, Maya, Max)
- Photoshop, Illustrator, InDesign
- Jira, Mantis, Confluence , Perforce
Company: Striking Distance Studios
Location: San Ramon, CA
Duration: 2022-Present
Company: Ubisoft
Location: San Francisco, CA
Duration: 2016-2020
Unreleased Multiplayer First Person Shooter – Used various proprietary tools to prototype weapons, abilities, game scenarios and levels.
Company: Mercenary Technology
Location: San Mateo, CA
Duration: 2015-2016
Call Of Duty - Black Ops III (PS3) – Performed scripting, level building, tuning and optimization for PS3 port of popular action title using proprietary tools.
Company: Disney Social Games
Location: Palo Alto, CA
Duration: 2013-2014
Company: Glu Mobile
Location: San Francisco, CA
Duration: 2011-2012
Company: Sega Studios
Location: San Francisco, CA
Duration: 2008-2010
Company: Stormfront Studios
Location: San Rafael, CA
Duration: 2005-2007
Company: Sony Computer Entertainment
Location: Foster City, CA
Duration: 2004-2005
Company: Namco Hometek
Location: San Jose, CA
Duration: 2001-2004
Company: Electronic Arts
Location: Redwood City, CA
Duration: 1994-2000