Published by: Krafton
Developed by: Striking Distance Studios
Genre: Action-Adventure / Survival horror
Platforms: PS5, XBX, PC
Release Date: December, 2023
Action-Adventure Survival Horror
- Level design
- Logic scripting
- Checkpoint system
- Combat design
- Concept design
- Unreal Engine 4
- Implemented complex gameplay logic using Blueprints
- Implemented VO, cinematic and animation events
- Designed custom checkpoint and game state tracking system
- Managed level streaming logic
- Original concept design
Published by: Ubisoft
Developed by: Ubisoft
Genre: Strategy RPG
Platforms: PS4, Xbox One, Switch
Release Date: October, 2017
Turn based strategy RPG based on animated series
- Scenario design
- Combat design
- AI scripting
- Scripted events
- Snowdrop engine (Ubisoft proprietary)
- Designed and implemented grid-based combat scenarios
- Designed and implemented attacks and abilities
- Designed and implemented deterministic AI
- Implemented animations using hierarchical state machine
- Created complex scripted events
Published by: Activision
Developed by: Mercenary Technology
Genre: Action
Platforms: PS3
Release Date: November, 2015
AAA Action
- Scripting
- Level building
- Difficulty tuning
- Optimization
- Proprietary level, scripting, asset management, debugging and optimization tools.
- Assisted in PS3 down-port of AAA Action title
- Re-built / Re-scripted levels to work within memory / CPU constraints of PS3
- Tuned enemies and gameplay
- Used various proprietary design and debugging tools
- Managed and tracked large amounts of assets
Published by: Disney Social
Developed by: Playdom, Inc
Genre: MMO, Strategy
Platforms: Web, iOS
Release Date: October, 2013
Free-To-Play MMO Strategy Game
- Quest design and scripting
- Alternate game mode design
- Collectible drop system design
- Enemy distribution
- UI Design
- Proprietary CMS
- Proprietary NPC scripting tool
- Confluence / Jira (Task/Bug Tracking)
- Worked with writer and artists to create continuous episodic stories and quests.
- Designed UI for various game systems.
- Tuned enemy distribution in vast MMO environment to ensure player engagement.
- Designed and implemented ‘kompu gacha’ style collectibles system.
- Designed expansion worlds and content.
Published by: Glu Mobile
Developed by: Glu Mobile
Genre: Action
Platforms: iOS, Android
Release Date: Feburary, 2013
Free-To-Play Top Down Shooter
- Monetization Systems
- Progression And Game Flow
- Combat And Control Systems
- Enemy Design
- Ai Scripting
- Level Design
- Unity3D
- Maya
- Proprietary State Machine
- C# (Scripting)
- Excel (Monetization and Game Flow)
- Confluence / Jira (Task/Bug Tracking)
- Helped team transition to new development process using Unity3D.
- Helped design and implement proprietary AI state machine.
- Trained junior designers.
- Designed and implemented various NPCs and enemies.
- Designed and implemented several levels.
- Helped design unintrusive monetization systems.
- Implemented weapons and vehicles.
- Scripted game logic with proprietary state machine.
- Implemented game flow and progression to facilitate and encourage IAPs and player retention.
Published by: Sega Studios
Developed by: Secret Level
Genre: Action
Platforms: XBox 360, PS3
Release Date: Oct 14, 2008
3rd person melee combat game with ranged projectiles and mounted beasts.
- Character Control
- Enemy AI
- Systems Design
- Level Design
- Maya
- Havok Behavior
- Proprietary HSM
- Visio
- SketchUp
- Designed and implemented main character controls including magic attacks, combo attacks, evades, parry etc.
- Used proprietary HSM tool to implement and tune enemy AI.
- Spearheaded design of HUD.
- Designed magic system / spells.
- Designed and implemented complete shipping level.
Published by: Vivendi Games
Developed by: Stormfront Studios
Genre: Action
Platforms: XBox 360, PS2
Release Date: Nov 14, 2006
3rd person fixed camera action adventure game utilizing melee and magic combat.
- Character Control
- Enemy AI
- Systems Design
- Proprietary HSM
- Visio
- SketchUp
- Designed and implemented various boss mechanics.
- Used text based HSM scripting to implement and tune enemy AI.
- Designed pre-production tutorial level.
- Helped develop proprietary behavior scripting language.
Published by: Namco
Developed by: Widescreen
Genre: Action
Platforms:PS2
Release Date: Apr 12, 2005
3rd person shooter with a variety of weapons and disarm maneuvers.
- Level Design
- Minigame Design
- Systems Design
- Scripting
- Maya
- Lua
- Sketchup
- Visio
- Programmed macro functions to simplify level logic scripting.
- Designed two complete game levels.
- Spearheaded design of various mini-games / alternate game modes.
- Implemented boss fight for prototype level.
Published by: Namco
Developed by: Widescreen
Genre: Action
Platforms: PS2
Release Date: Nov 19, 2002
3rd person shooter with a variety of weapons and disarm maneuvers.
- Level Design
- Scripting
- Boss Design
- SoftImage
- SketchUp
- Visio
- Scripted one complete shipping level.
- Designed and implemented boss behavior.
- Scripted IGC sequences.
Published by: Namco
Developed by: Namco
Genre: Platformer
Platforms: PS2, GameCube
Release Date: Feb 25, 2002
3D Platformer based on the classic arcade character.
- Level Design
- Scripting
- SoftImage
- SketchUp
- Visio
- Designed and scripted 3 shipped levels.
- Scripted IGC Sequences.
Published by: Electronic Arts
Developed by: Electronic Arts
Genre: Racing, Action
Platforms: PlayStation
Release Date: Jan 1, 2000
2nd 3D version of the classic racing / combat game.
- Course Design
- Proprietary Design Tools
- Designed and tuned race courses.
- Placed obstacles and roadside objects.
- Scripted background events.
Published by: Electronic Arts
Developed by: Electronic Arts
Genre: Racing, Action
Platforms: PlayStation
Release Date: May 31, 1998
First fully 3D version of the classic racing / combat game.
- Course Design
- Proprietary Design Tools
- Designed and tuned race courses.
- Placed obstacles and roadside objects.
- Scripted background events.
Published by: Electronic Arts
Developed by: Electronic Arts
Genre: Action, Flight
Platforms: PlayStation
Release Date: Aug 31, 1997
Flight based action adventure game in which various vehicles are used.
- Level Design
- Scripting
- Proprietary World Building and Scripting Tools.
- Designed and implemented 1 complete level.
- Scripted complex game logic with proprietary scripting language.
- Design and tuned vehicles.
- Assisted in the design and development of in-game world creation tool.
Published by: Electronic Arts
Developed by: Electronic Arts
Genre: Action, Flight
Platforms: PlayStation
Release Date: Oct 31, 1996
Helicopter action adventure game.
- Level Design
- Scripting
- Proprietary World Building and Scripting Tools.
- Designed and implemented 1 complete level.
- Scripted complex game logic with proprietary scripting language.
Published by: Electronic Arts
Developed by: Electronic Arts
Genre: Action, Flight
Platforms: PlayStation
Release Date: May 1, 1995
Last 16-bit version of classic racing combat game
- Course Design
- Testing
- Excel
- Proprietary course authoring tool.
- MPW
- Implemented and tuned 2 complete race courses.
- Participated in general product testing.